
Instructional & UX Designer
Based in USA
Instructional & UX Designer
Based in USA
"The process of designing influences how things develop, and the development, in turn, guides the design."
~Vaibhav Doifode

Instructional & UX Designer
Based in USA
"The process of designing influences how things develop, and the development, in turn, guides the design."
~Vaibhav Doifode

Hi! I am Vaibhav Doifode VD
I'm an Instructional and UX Designer with experience across edtech, healthcare, and automotive; working at the intersection of learning design, user research, and interaction design. I've partnered with organizations like Tesla, Mayo Clinic, and Zeus Learning to design systems that reduce cognitive load, improve task performance, and scale across platforms.

I don't just design screens; I design the logic behind how people learn, decide, and act. From complex clinical triage workflows to enterprise LMS platforms, I turn ambiguous problems into intuitive, accessible experiences.
Focus areas: Instructional design · End-to-end UX design · Product management
Experience
Work experince timeline
The graph below tells the story of my journey, mapping out the key moments in both my career and education. It shows how my academic background and professional experiences have evolved over time, shaping who I am today. From my early studies to my more recent roles, this timeline highlights the significant milestones that have influenced my growth and development.
Experience
Work experince timeline
The graph below tells the story of my journey, mapping out the key moments in both my career and education. It shows how my academic background and professional experiences have evolved over time, shaping who I am today. From my early studies to my more recent roles, this timeline highlights the significant milestones that have influenced my growth and development.

Study
Education
My formal education in design at Arizona State University, combined with my technical IT engineering knowledge from my bachelor's degree, has given me a holistic view of the field. I've specialized in HCI and Social Computing, with coursework spanning interaction design, user research, graphic design, instructional design & writing, photography, and web design.

Masters of Science in Human Computer Interaction
Masters of Science in Human Computer Interaction
Masters of Science in Human Computer Interaction
GPA: 4.0/4.0
Ira A. Fulton Schools of Engineering Arizona State University
Ira A. Fulton Schools of Engineering Arizona State University
GPI: 4.0/4.0

Bachelor of Engineering in Information technology
GPA: 8.0/10.0
Ramrao Adik Institute of Technology
Mumbai University
Study
Education
My formal education in design at Arizona State University, combined with my technical IT engineering knowledge from my bachelor's degree, has given me a holistic view of the field. I've specialized in HCI and Social Computing, with coursework spanning interaction design, user research, graphic design, instructional design & writing, photography, and web design.

Masters of Science in Human Computer Interaction
Ira A. Fulton Schools of Engineering Arizona State University
GPI: 4.0/4.0

Bachelor of Engineering in Information technology
GPA: 8.0/10.0
Ramrao Adik Institute of Technology
Mumbai University
Opportunity
Experience
Over the past two years, I have designed experiences across platforms such as web, desktop, mobile, tablet, and watch, catering to both consumer and enterprise products in sectors like sales, edtech, and instructional content. I have led, developed, and managed design teams, including UX designers, visual designers, motion designers, user researchers, content strategists, and prototypers.

Tesla Inc. | Instructional UX Designer | Jan 2026 to May 2026 | Arizona, USA
Tesla, Service Operations and Enablement
"A technician shouldn't need to read a manual to trust a system. The interface is the instruction." -What I learned designing vehicle service at Tesla
Designed role-based learning experiences for Tesla's Vehicle Service Operations team, translating complex technical service workflows into scenario-based modules using Articulate Rise 360. Applied progressive disclosure and task-aligned information architecture to reduce technician time-to-competency across desktop and mobile surfaces.
Conceptualized UX for a Mars Rover navigation and charging interface, designing contextual navigation cards that surfaced terrain data, charge state, and mission waypoints based on proximity and urgency. Applied automotive infotainment UX patterns (from Tesla's own charging UI) to prioritize glanceable hierarchy and reduce cognitive demand during time-sensitive operations. Iterated on information density, card layout, and progressive disclosure to balance breadth of data with operational clarity.
Tesla, Service Operations and Enablement
"A technician shouldn't need to read a manual to trust a system. The interface is the instruction." — What I learned designing service workflows at Tesla
Design learning experiences using Articulate Rise 360 and enterprise LMS tools to support service teams working in real-world, high-pressure environments. Apply adult learning principles and UX practices like clear hierarchy, progressive disclosure, and scenario-based learning to turn complex technical workflows into practical, role-based modules. Partner with subject-matter experts and iterate using learner feedback to improve clarity, confidence, and time-to-competency across desktop and mobile.
Adult Learning Theory
Navigation UX
Storyboarding
Vehicle Software
Bloom’s Taxonomy
Articulate Rise 360
7taps
Adult Learning Theory

Mayo Clinic | UX Design Lead Apprentice | Aug 2025 to Dec 2025 | Arizona, USA
Mayo Clinic, Classical Hematology Triage
"The physician's instinct is the feature. My job was to design around it, not replace it."
-Designing the hematology triage system with Mayo Clinic physicians
Collaborate with Mayo Clinic physicians and triage nurses as subject-matter experts to deepen the problem definition for an LLM-assisted referral triage tool in classical hematology. Co-frame clinical goals and risks with SMEs and set guardrails that balance speed, clinician judgment, equity, privacy, and HIPAA compliance. Define end-to-end workflows from intake to disposition and create Figma prototypes for an interactive triage list, referral snapshot, draftable triage notes, rationale visibility, one-click overrides, and feedback capture with an audit trail aligned to EHR practices and consent expectations.
Run structured usability sessions with de-identified cases alongside physicians and triage nurses, reduce cognitive load through clear hierarchy and just-in-time cues, and iterate on explanation patterns so recommendations remain transparent and reversible. Establish success reads before pilot time to triage, agreement with expert review, misrouting rate by subgroup, and adoption signals and prepare desktop and mobile integration patterns that support rapid routing to face-to-face consult, e-consult, referral to malignant hematology, or decline while preserving clinician authority and patient safety.
Mayo Clinic, Classical Hematology Triage
"The physician's instinct is the feature. My job was to design around it, not replace it."
— Designing the hematology triage system with Mayo Clinic physicians
Collaborate with Mayo Clinic physicians and triage nurses as subject-matter experts to deepen the problem definition for an LLM-assisted referral triage tool in classical hematology. Co-frame clinical goals and risks with SMEs and set guardrails that balance speed, clinician judgment, equity, privacy, and HIPAA compliance. Define end-to-end workflows from intake to disposition and create Figma prototypes for an interactive triage list, referral snapshot, draftable triage notes, rationale visibility, one-click overrides, and feedback capture with an audit trail aligned to EHR practices and consent expectations.
Run structured usability sessions with de-identified cases alongside physicians and triage nurses, reduce cognitive load through clear hierarchy and just-in-time cues, and iterate on explanation patterns so recommendations remain transparent and reversible. Establish success reads before pilot time to triage, agreement with expert review, misrouting rate by subgroup, and adoption signals and prepare desktop and mobile integration patterns that support rapid routing to face-to-face consult, e-consult, referral to malignant hematology, or decline while preserving clinician authority and patient safety.
EHR workflows
EHR workflows
Storyboarding
Storyboarding
Error taxonomy
Error taxonomy
AI explainability
AI explainability
LLM prompt design
LLM prompt design
Human in the loop
Human in the loop
Bias checks
Bias checks

Mesh Labs | Project Lead | Aug 2025 to Present | Arizona, USA
XR Learning Immersive Experince
"In XR, discomfort is a design failure. If the learner notices the headset, you've already lost them." - Leading XR learning builds for adult learners at Mesh Labs
Led end-to-end UX design for an AI-assisted hematology triage tool, collaborating directly with Mayo Clinic physicians and triage nurses as SMEs. Conducted contextual inquiry, task analysis, and usability testing to map clinical workflows from intake to disposition — identifying where cognitive overload and misrouting risk were highest.
Designed for AI transparency and clinician authority: rationale visibility, one-click override controls, and an audit trail aligned to HIPAA expectations. Prototyped in Figma across desktop and mobile, running structured usability sessions with de-identified cases. Iterated on explanation patterns, information hierarchy, and feedback timing to keep recommendations transparent, reversible, and trust-building without slowing triage throughput.
XR Learning Immersive Experince
"In XR, discomfort is a design failure. If the learner notices the headset, you've already lost them." - Leading XR learning builds for adult learners at Mesh Labs
Led end-to-end UX design for an AI-assisted hematology triage tool, collaborating directly with Mayo Clinic physicians and triage nurses as SMEs. Conducted contextual inquiry, task analysis, and usability testing to map clinical workflows from intake to disposition — identifying where cognitive overload and misrouting risk were highest.
Designed for AI transparency and clinician authority: rationale visibility, one-click override controls, and an audit trail aligned to HIPAA expectations. Prototyped in Figma across desktop and mobile, running structured usability sessions with de-identified cases. Iterated on explanation patterns, information hierarchy, and feedback timing to keep recommendations transparent, reversible, and trust-building without slowing triage throughput.
Project Management
ADDIE
MetaHumans
Airtable
Learning objectives & outcomes
SCORM / xAPI
Storyboarding

Dreamscape Learn | Technology Assistant | May 2025 to Present | Arizona, USA
"Great UX isn't just designed; it's calibrated. Running 100+ live VR sessions showed me how spatial decisions, timing, and hardware behavior shape whether a learner feels present or pulled out of the experience entirely." -Emphasizes UX observation angle immersive design role
At Dreamscape Learn, operates Unity-based virtual reality learning systems and calibrates 3D haptic pods to deliver high-fidelity visuals and precise spatial alignment. Daily setup of headsets, sensors, and controllers establishes a stable, multi-user VR environment.
Runs real-time diagnostics and resolves hardware or software anomalies to cut downtime. Routine QA on each simulation surfaces glitches pre-session, sustaining performance across modules and driving higher uptime and user satisfaction.
Partners with engineering to provide structured performance and behavior feedback, informing iterations in hardware–software integration from calibration parameters to control algorithms. Contributions have refined VR content delivery while building deep, hands-on experience with immersive tech and cross-functional collaboration.
"Great UX isn't just designed; it's calibrated. Running 100+ live VR sessions showed me how spatial decisions, timing, and hardware behavior shape whether a learner feels present or pulled out of the experience entirely." -Emphasizes UX observation angle immersive design role
At Dreamscape Learn, operates Unity-based virtual reality learning systems and calibrates 3D haptic pods to deliver high-fidelity visuals and precise spatial alignment. Daily setup of headsets, sensors, and controllers establishes a stable, multi-user VR environment.
Runs real-time diagnostics and resolves hardware or software anomalies to cut downtime. Routine QA on each simulation surfaces glitches pre-session, sustaining performance across modules and driving higher uptime and user satisfaction.
Partners with engineering to provide structured performance and behavior feedback, informing iterations in hardware–software integration from calibration parameters to control algorithms. Contributions have refined VR content delivery while building deep, hands-on experience with immersive tech and cross-functional collaboration.
Unity
Quest
3D haptic pod systems
SteamVR
Unreal Engine
VR controllers
Zeus Learning | Instructional Design Analyst/UX Designer | June 2022 to August 2024 | Mumbai, India
LMS Portal 0->101
"When you're designing for 2 million questions, one bad interaction pattern costs two million bad moments." - What LMS scale teaches you about design decisions at Zeus Learning
During my tenure at Zeus Learning, I had the privilege of working with Imagine Learning, a leading edtech platform in the US, where I played a key role in creating their new LMS platform with 30+ question types and 12+ tools.
Worked at the intersection of UX design and instructional systems design on Imagine Learning's LMS platform — owning the interface for 30+ question types across authoring, student-facing, teacher grading, and scoring views. Ran usability testing, heuristic reviews, and edge case audits to surface interaction gaps and visual hierarchy failures before release.
Implemented front-end solutions in HTML, CSS, and JavaScript and authored detailed interaction specs and handoff documentation for engineering. Migrated 2M+ legacy questions via Learnosify's Author API with zero critical regressions. Enforced WCAG 3.0 / Section 508 accessibility standards across all question types, ensuring usable, on-brand delivery for diverse learners at scale. Designed and published interactive eLearning modules in Articulate Storyline and Rise 360 alongside platform UX work.
I was on track for promotion to Senior Designer before pursuing my Master of Science in UX at Arizona State University, starting Fall 2024. I aim to further explore educational technology by developing an AI model capable of generating unique questions from simple prompts.
LMS Portal 0->101
"When you're designing for 2 million questions, one bad interaction pattern costs two million bad moments." - What LMS scale teaches you about design decisions at Zeus Learning
During my tenure at Zeus Learning, I had the privilege of working with Imagine Learning, a leading edtech platform in the US, where I played a key role in creating their new LMS platform with 30+ question types and 12+ tools.
Worked at the intersection of UX design and instructional systems design on Imagine Learning's LMS platform — owning the interface for 30+ question types across authoring, student-facing, teacher grading, and scoring views. Ran usability testing, heuristic reviews, and edge case audits to surface interaction gaps and visual hierarchy failures before release.
Implemented front-end solutions in HTML, CSS, and JavaScript and authored detailed interaction specs and handoff documentation for engineering. Migrated 2M+ legacy questions via Learnosify's Author API with zero critical regressions. Enforced WCAG 3.0 / Section 508 accessibility standards across all question types, ensuring usable, on-brand delivery for diverse learners at scale. Designed and published interactive eLearning modules in Articulate Storyline and Rise 360 alongside platform UX work.
I was on track for promotion to Senior Designer before pursuing my Master of Science in UX at Arizona State University, starting Fall 2024. I aim to further explore educational technology by developing an AI model capable of generating unique questions from simple prompts.
Adobe XD
Figma
CSS
Visionary Thinker
ADDIE
HTML
Java Script
Accessibility
WCAG 3.0 Accessibility
Articulate
SAM
LMS

HPCL | UX Designer | April 2021 - June 2021 | Mumbai, India
HPCL Internal Sales Portal
"The sales team didn't want a prettier portal. They wanted to stop making calls to fix orders. That's the real brief." - What user interviews taught me at HPCL
During my time collaborating with HPCL, I worked closely with the sales team to optimize the customer order portal. My efforts successfully streamlined the order processes, ensuring real-time updates that significantly enhanced customer satisfaction.
I led ideation sessions, bringing together cross-functional teams to generate innovative UX solutions. These sessions resulted in the translation of concepts into tangible improvements for the customer order portal. I rigorously tested these implementations to ensure a seamless and efficient user experience, ultimately contributing to the overall success and user-friendliness of the portal.
HPCL Internal Sales Portal
"The sales team didn't want a prettier portal. They wanted to stop making calls to fix orders. That's the real brief." - What user interviews taught me at HPCL
During my time collaborating with HPCL, I worked closely with the sales team to optimize the customer order portal. My efforts successfully streamlined the order processes, ensuring real-time updates that significantly enhanced customer satisfaction.
I led ideation sessions, bringing together cross-functional teams to generate innovative UX solutions. These sessions resulted in the translation of concepts into tangible improvements for the customer order portal. I rigorously tested these implementations to ensure a seamless and efficient user experience, ultimately contributing to the overall success and user-friendliness of the portal.
Admin UX handling
Sales strategy
Core UX
Cross-functional Collaboration
Ecommerce design

Robodel | UX Designer | Mar 2021 to Jun 2021 | Remote
Delivery Bot Operator Portal Interface
"Robodel was early in my career, but it asked hard questions early: What does 'in control' feel like for an operator? How do you design confidence into a screen when the stakes are physical? Those questions still shape how I think about every interface I build." -Safety-critical design thinking
At Robodel, I enhanced my skills in user interface design by developing an efficient control portal for an automated delivery robot, focusing on improving speed, control, and camera angles for optimal food delivery.
This role required me to design intuitive interfaces that addressed real-world usability and convenience. I also excelled in wireframing admin and operator panels, which facilitated precise control of the robot in diverse conditions. My designs enabled a seamless transition from automated to manual control, ensuring flexibility and reliability in various operational scenarios.
Delivery Bot Operator Portal Interface
"Robodel was early in my career, but it asked hard questions early: What does 'in control' feel like for an operator? How do you design confidence into a screen when the stakes are physical? Those questions still shape how I think about every interface I build." -Safety-critical design thinking
At Robodel, I enhanced my skills in user interface design by developing an efficient control portal for an automated delivery robot, focusing on improving speed, control, and camera angles for optimal food delivery.
This role required me to design intuitive interfaces that addressed real-world usability and convenience. I also excelled in wireframing admin and operator panels, which facilitated precise control of the robot in diverse conditions. My designs enabled a seamless transition from automated to manual control, ensuring flexibility and reliability in various operational scenarios.
System Adaptability
Remote accessibility
Prototyping
Frontend accessibility
Opportunity
Experience
Over the past two years, I have designed experiences across platforms such as web, desktop, mobile, tablet, and watch, catering to both consumer and enterprise products in sectors like sales, edtech, and instructional content. I have led, developed, and managed design teams, including UX designers, visual designers, motion designers, user researchers, content strategists, and prototypers.

Tesla Inc. | Instructional UX Designer | Jan 2026 to May 2026 | Arizona, USA
Tesla, Service Operations and Enablement
"A technician shouldn't need to read a manual to trust a system. The interface is the instruction." — What I learned designing service workflows at Tesla
Design learning experiences using Articulate Rise 360 and enterprise LMS tools to support service teams working in real-world, high-pressure environments. Apply adult learning principles and UX practices like clear hierarchy, progressive disclosure, and scenario-based learning to turn complex technical workflows into practical, role-based modules. Partner with subject-matter experts and iterate using learner feedback to improve clarity, confidence, and time-to-competency across desktop and mobile.
Adult Learning Theory
Navigation UX
Storyboarding
Vehicle Software
Bloom’s Taxonomy
Articulate Rise 360
7taps
Adult Learning Theory

Mayo Clinic | UX Design Lead Apprentice | Aug 2025 to Dec 2025 | Arizona, USA
Mayo Clinic, Classical Hematology Triage
"The physician's instinct is the feature. My job was to design around it, not replace it."
— Designing the hematology triage system with Mayo Clinic physicians
Collaborate with Mayo Clinic physicians and triage nurses as subject-matter experts to deepen the problem definition for an LLM-assisted referral triage tool in classical hematology. Co-frame clinical goals and risks with SMEs and set guardrails that balance speed, clinician judgment, equity, privacy, and HIPAA compliance. Define end-to-end workflows from intake to disposition and create Figma prototypes for an interactive triage list, referral snapshot, draftable triage notes, rationale visibility, one-click overrides, and feedback capture with an audit trail aligned to EHR practices and consent expectations.
Run structured usability sessions with de-identified cases alongside physicians and triage nurses, reduce cognitive load through clear hierarchy and just-in-time cues, and iterate on explanation patterns so recommendations remain transparent and reversible. Establish success reads before pilot time to triage, agreement with expert review, misrouting rate by subgroup, and adoption signals and prepare desktop and mobile integration patterns that support rapid routing to face-to-face consult, e-consult, referral to malignant hematology, or decline while preserving clinician authority and patient safety.
EHR workflows
Storyboarding
Error taxonomy
AI explainability
LLM prompt design
Human in the loop
Bias checks

Mesh Labs | Project Lead | Aug 2025 to Present | Arizona, USA
XR Learning Immersive Experince
"In XR, discomfort is a design failure. If the learner notices the headset, you've already lost them." - Leading XR learning builds for adult learners at Mesh Labs
Led end-to-end UX design for an AI-assisted hematology triage tool, collaborating directly with Mayo Clinic physicians and triage nurses as SMEs. Conducted contextual inquiry, task analysis, and usability testing to map clinical workflows from intake to disposition — identifying where cognitive overload and misrouting risk were highest.
Designed for AI transparency and clinician authority: rationale visibility, one-click override controls, and an audit trail aligned to HIPAA expectations. Prototyped in Figma across desktop and mobile, running structured usability sessions with de-identified cases. Iterated on explanation patterns, information hierarchy, and feedback timing to keep recommendations transparent, reversible, and trust-building without slowing triage throughput.
Project Management
ADDIE
MetaHumans
Airtable
Learning objectives & outcomes
SCORM / xAPI
Storyboarding

Dreamscape Learn | Technology Assistant | May 2025 to Present | Arizona, USA
"Great UX isn't just designed; it's calibrated. Running 100+ live VR sessions showed me how spatial decisions, timing, and hardware behavior shape whether a learner feels present or pulled out of the experience entirely." -Emphasizes UX observation angle immersive design role
At Dreamscape Learn, operates Unity-based virtual reality learning systems and calibrates 3D haptic pods to deliver high-fidelity visuals and precise spatial alignment. Daily setup of headsets, sensors, and controllers establishes a stable, multi-user VR environment.
Runs real-time diagnostics and resolves hardware or software anomalies to cut downtime. Routine QA on each simulation surfaces glitches pre-session, sustaining performance across modules and driving higher uptime and user satisfaction.
Partners with engineering to provide structured performance and behavior feedback, informing iterations in hardware–software integration from calibration parameters to control algorithms. Contributions have refined VR content delivery while building deep, hands-on experience with immersive tech and cross-functional collaboration.
Unity
Quest
3D haptic pod systems
SteamVR
Unreal Engine
VR controllers
Zeus Learning | Instructional Design Analyst/UX Designer | June 2022 to August 2024 | Mumbai, India
LMS Portal 0->101
"When you're designing for 2 million questions, one bad interaction pattern costs two million bad moments." - What LMS scale teaches you about design decisions at Zeus Learning
During my tenure at Zeus Learning, I had the privilege of working with Imagine Learning, a leading edtech platform in the US, where I played a key role in creating their new LMS platform with 30+ question types and 12+ tools.
Worked at the intersection of UX design and instructional systems design on Imagine Learning's LMS platform — owning the interface for 30+ question types across authoring, student-facing, teacher grading, and scoring views. Ran usability testing, heuristic reviews, and edge case audits to surface interaction gaps and visual hierarchy failures before release.
Implemented front-end solutions in HTML, CSS, and JavaScript and authored detailed interaction specs and handoff documentation for engineering. Migrated 2M+ legacy questions via Learnosify's Author API with zero critical regressions. Enforced WCAG 3.0 / Section 508 accessibility standards across all question types, ensuring usable, on-brand delivery for diverse learners at scale. Designed and published interactive eLearning modules in Articulate Storyline and Rise 360 alongside platform UX work.
I was on track for promotion to Senior Designer before pursuing my Master of Science in UX at Arizona State University, starting Fall 2024. I aim to further explore educational technology by developing an AI model capable of generating unique questions from simple prompts.
Adobe XD
Figma
CSS
Visionary Thinker
ADDIE
HTML
Java Script
Accessibility
WCAG 3.0 Accessibility
Articulate
SAM
LMS

HPCL | UX Designer | April 2021 - June 2021 | Mumbai, India
HPCL Internal Sales Portal
"The sales team didn't want a prettier portal. They wanted to stop making calls to fix orders. That's the real brief." - What user interviews taught me at HPCL
During my time collaborating with HPCL, I worked closely with the sales team to optimize the customer order portal. My efforts successfully streamlined the order processes, ensuring real-time updates that significantly enhanced customer satisfaction.
I led ideation sessions, bringing together cross-functional teams to generate innovative UX solutions. These sessions resulted in the translation of concepts into tangible improvements for the customer order portal. I rigorously tested these implementations to ensure a seamless and efficient user experience, ultimately contributing to the overall success and user-friendliness of the portal.
Admin UX handling
Sales strategy
Core UX
Cross-functional Collaboration
Ecommerce design

Robodel | UX Designer | Mar 2021 to Jun 2021 | Remote
Delivery Bot Operator Portal Interface
"Robodel was early in my career, but it asked hard questions early: What does 'in control' feel like for an operator? How do you design confidence into a screen when the stakes are physical? Those questions still shape how I think about every interface I build." -Safety-critical design thinking
At Robodel, I enhanced my skills in user interface design by developing an efficient control portal for an automated delivery robot, focusing on improving speed, control, and camera angles for optimal food delivery.
This role required me to design intuitive interfaces that addressed real-world usability and convenience. I also excelled in wireframing admin and operator panels, which facilitated precise control of the robot in diverse conditions. My designs enabled a seamless transition from automated to manual control, ensuring flexibility and reliability in various operational scenarios.
System Adaptability
Remote accessibility
Prototyping
Frontend accessibility
Volunteer Leadership
Other work opportunity
My professional journey would be incomplete without the volunteer and freelance opportunities provided by my mentors/Professors at the companies/University below.
Barista
Charlies Cafe
Aug 2024 - Dec 2024
As Head of Internal Operations at RAIT, I secured over 800 placements by coordinating with company representatives and organizing interviews. I demonstrated strong leadership, dedication, and organizational skills, balancing academic responsibilities with placement activities. By managing various aspects of the placement programs, I ensured the smooth execution of all processes, significantly contributing to the success of the placement drives.
Head of Internal Operations
Head of Internal Operations
RAIT, Placement committee
RAIT, Placement committee
Jan 2021 - May 2022
As Head of Internal Operations at RAIT, I secured over 800 placements by coordinating with company representatives and organizing interviews. I demonstrated strong leadership, dedication, and organizational skills, balancing academic responsibilities with placement activities. By managing various aspects of the placement programs, I ensured the smooth execution of all processes, significantly contributing to the success of the placement drives.
Campus ambassador
Campus ambassador
Dell
Jun 2020 - May 2022
Executed campus marketing programs for Dell, boosting student engagement and brand presence. I also gathered and analyzed feedback from the university, offering insights to enhance Dell’s products and services.
Volunteer Leadership
Other work opportunity
My professional journey would be incomplete without the volunteer and freelance opportunities provided by my mentors/Professors at the companies/University below.
Barista
Charlies Cafe
Aug 2024 - Dec 2024
As Head of Internal Operations at RAIT, I secured over 800 placements by coordinating with company representatives and organizing interviews. I demonstrated strong leadership, dedication, and organizational skills, balancing academic responsibilities with placement activities. By managing various aspects of the placement programs, I ensured the smooth execution of all processes, significantly contributing to the success of the placement drives.
Head of Internal Operations
RAIT, Placement committee
Jan 2021 - May 2022
As Head of Internal Operations at RAIT, I secured over 800 placements by coordinating with company representatives and organizing interviews. I demonstrated strong leadership, dedication, and organizational skills, balancing academic responsibilities with placement activities. By managing various aspects of the placement programs, I ensured the smooth execution of all processes, significantly contributing to the success of the placement drives.
Campus ambassador
Dell
Jun 2020 - May 2022
Executed campus marketing programs for Dell, boosting student engagement and brand presence. I also gathered and analyzed feedback from the university, offering insights to enhance Dell’s products and services.
Proof
Endorsements
Endorsements from people I've collaborated with across Tesla, Mayo Clinic, and Zeus Learning.
Proof
Endorsements
Endorsements from people I've collaborated with across Tesla, Mayo Clinic, and Zeus Learning.
Storyboarding
Storyboarding
WCAG 3.0 Accessibility
WCAG 3.0 Accessibility
Python
Python
User Research
User Research
Brainstorming
Brainstorming
Java Script
Java Script
Cross-functional Collaboration
Cross-functional Collaboration
HTML | CSS
HTML | CSS
Prototyping
Prototyping
ADDIE | SAM
ADDIE | SAM
Bloom's Taxonomy
Storyboarding
WCAG 3.0 Accessibility
Python
User Research
Brainstorming
Java Script
Cross-functional Collaboration
HTML | CSS
Prototyping
ADDIE | SAM
Bloom's Taxonomy




